  // *** COMMON CROSS-BROWSER COMPATIBILITY CODE ***

  var isDOM=document.getElementById?1:0;
  var isIE=document.all?1:0;
  var isNS4=navigator.appName=='Netscape'&&!isDOM?1:0;
  var isIE4=isIE&&!isDOM?1:0;
  var isOp=window.opera?1:0;
  var isDyn=isDOM||isIE||isNS4;


  function getRef(id, par)
  {
   par=!par?document:(par.navigator?par.document:par);
   return (isIE ? par.all[id] :
    (isDOM ? (par.getElementById?par:par.ownerDocument).getElementById(id) :
    (isNS4 ? par.layers[id] : null)));
  }

  function getSty(id, par)
  {
   var r=getRef(id, par);
   return r?(isNS4?r:r.style):null;
  }

  if (!window.LayerObj) var LayerObj = new Function('id', 'par',
   'this.ref=getRef(id, par); this.sty=getSty(id, par); return this');
  function getLyr(id, par) { return new LayerObj(id, par) }

  function LyrFn(fn, fc)
  {
   LayerObj.prototype[fn] = new Function('var a=arguments,p=a[0],px=isNS4||isOp?0:"px"; ' +
    'with (this) { '+fc+' }');
  }
  LyrFn('x','if (!isNaN(p)) sty.left=p+px; else return parseInt(sty.left)');
  LyrFn('y','if (!isNaN(p)) sty.top=p+px; else return parseInt(sty.top)');
  LyrFn('vis','sty.visibility=p');
  LyrFn('bgColor','if (isNS4) sty.bgColor=p?p:null; ' +
   'else sty.background=p?p:"transparent"');
  LyrFn('bgImage','if (isNS4) sty.background.src=p?p:null; ' +
   'else sty.background=p?"url("+p+")":"transparent"');
  LyrFn('clip','if (isNS4) with(sty.clip){left=a[0];top=a[1];right=a[2];bottom=a[3]} ' +
   'else sty.clip="rect("+a[1]+"px "+a[2]+"px "+a[3]+"px "+a[0]+"px)" ');
  LyrFn('write','if (isNS4) with (ref.document){write(p);close()} else ref.innerHTML=p');
  LyrFn('alpha','var f=ref.filters,d=(p==null); if (f) {' +
   'if (!d&&sty.filter.indexOf("alpha")==-1) sty.filter+=" alpha(opacity="+p+")"; ' +
   'else if (f.length&&f.alpha) with(f.alpha){if(d)enabled=false;else{opacity=p;enabled=true}} }' +
   'else if (isDOM) sty.MozOpacity=d?"":p+"%"');


  function setLyr(lVis, docW, par)
  {
   if (!setLyr.seq) setLyr.seq=0;
   if (!docW) docW=0;
   var obj = (!par ? (isNS4 ? window : document.body) :
    (!isNS4 && par.navigator ? par.document.body : par));
   var IA='insertAdjacentHTML', AC='appendChild', newID='_js_layer_'+setLyr.seq++;

   if (obj[IA]) obj[IA]('beforeEnd', '<div id="'+newID+'" style="position:absolute"></div>');
   else if (obj[AC])
   {
    var newL=document.createElement('div');
    obj[AC](newL); newL.id=newID; newL.style.position='absolute';
   }
   else if (isNS4)
   {
    var newL=new Layer(docW, obj);
    newID=newL.id;
   }

   var lObj=getLyr(newID, par);
   with (lObj) if (ref) { vis(lVis); x(0); y(0); sty.width=docW+(isNS4?0:'px') }
   return lObj;
  }


  var CSSmode=document.compatMode;
  CSSmode=(CSSmode&&CSSmode.indexOf('CSS')!=-1)||isDOM&&!isIE||isOp?1:0;

  if (!window.page) var page = { win: window, minW: 0, minH: 0, MS: isIE&&!isOp,
   db: CSSmode?'documentElement':'body' }

  page.winW=function()
   { with (this) return Math.max(minW, MS?win.document[db].clientWidth:win.innerWidth) }
  page.winH=function()
   { with (this) return Math.max(minH, MS?win.document[db].clientHeight:win.innerHeight) }

  page.scrollX=function()
   { with (this) return MS?win.document[db].scrollLeft:win.pageXOffset }
  page.scrollY=function()
   { with (this) return MS?win.document[db].scrollTop:win.pageYOffset }



  // *** MOUSE EVENT CONTROL FUNCTIONS ***


  // Most of these are passed the relevant 'menu Name' and 'item Number'.
  // The 'with (this)' means it uses the properties and functions of the current menu object.
  function popOver(mN, iN) { with (this)
  {
   // Cancel any pending menu hides from a previous mouseout.
   clearTimeout(hideTimer);
   // Set the 'over' variables to point to this item.
   overM = mN;
   overI = iN;
   // Call the 'onMouseOver' event if it exists, and the item number is 1 or more.
   if (iN && this.onmouseover) onmouseover(mN, iN);


   // Remember what was lit last time, and compute a new hierarchy.
   litOld = litNow;
   litNow = new Array();
   var litM = mN, litI = iN;
   while(1)
   {
    litNow[litM] = litI;
    // If we've reached the top of the hierarchy, exit loop.
    if (litM == 'root') break;
    // Otherwise repeat with this menu's parent.
    litI = menu[litM][0].parentItem;
    litM = menu[litM][0].parentMenu;
   }

   // If the two arrays are the same, return... no use hiding/lighting otherwise.
   var same = true;
   for (var z in menu) if (litNow[z] != litOld[z]) same = false;
   if (same) return;

   // If this is a different menu, clear another pending show.
   clearTimeout(showTimer);



   // Cycle through menu array, lighting and hiding menus as necessary.
   for (thisM in menu) with (menu[thisM][0])
   {
    // Doesn't exist yet? Keep rollin'...
    if (!lyr) continue;

    // The number of this menu's item that is to be lit, undefined if none.
    litI = litNow[thisM];
    oldI = litOld[thisM];

    // If it's lit now and wasn't before, highlight...
    if (litI && (litI != oldI)) changeCol(thisM, litI, true);

    // If another item was lit but isn't now, dim the old item.
    if (oldI && (oldI != litI)) changeCol(thisM, oldI, false);

    // Make sure if it's lit, it's shown, and set the visNow flag.
    if (litI && !visNow && (thisM != 'root'))
    {
     showMenu(thisM);
     visNow = true;
    }

    // If this menu has no items from the current hierarchy in it, and is currently
    // onscreen, call the hide function.
    if (isNaN(litI) && visNow)
    {
     hideMenu(thisM);
     visNow = false;
    }
   }


   // Get target menu to show - if we've got one, position & show it.
   // If this menu is set to show submenus on click, skip this.
   nextMenu = '';
   if ((menu[mN][iN].type == 'sm:') && !menu[mN][0].subsOnClick)
   {
    // The target menu and the layer object of the current menu itself (not this item).
    var targ = menu[mN][iN].href, lyrM = menu[mN][0].lyr;

  // EXTRA CODE - Uncomment these lines to enable dynamic create-as-needed menu support,
  // where you can create only the root menu on page load and others when you point at them.
  // I would recommend using this for single-frame menus only, and changing the "Events"
  // section of the code to call pMenu.update(false, 'root') on page load for all browsers
  // and disabling "fast" inline creation mode. Bear in mind this won't work in Opera 5/6.

  //if (!menu[targ][0].lyr) update(false, targ);
  //if (!menu[targ][0].lyr) return;

    // Either show immediately or after a delay if set by passing it to the position and show functions.
    // Set nextMenu to the impending show, so the popOut() function knows when not to cancel it.
    var showStr = 'with ('+myName+') { menu.'+targ+'[0].visNow = true; ' +
     'position("'+targ+'"); showMenu("'+targ+'") }';
    nextMenu = targ;
    if (showDelay) showTimer = setTimeout(showStr, showDelay);
    else eval(showStr);
   }
  }}


  function popOut(mN, iN) { with (this)
  {
   // Sometimes, across frames, overs and outs can get confused.
   // So, return if we're exiting an item we have yet to enter...
   if ((mN != overM) || (iN != overI)) return;

   // Evaluate the onmouseout event, if any.
   if (this.onmouseout) onmouseout(mN, iN);

   var thisI = menu[mN][iN];

   // Stop showing another menu if this item isn't pointing to the same one.
   if (thisI.href != nextMenu)
   {
    clearTimeout(showTimer);
    nextMenu = '';
   }

   // Hide all menus rapidly (if it's a root menu item without a popout) or as specified.
   // Remember that the timeout is cancelled by another instance of the over function.
   // Calling 'over("root", 0)' hides all menus but the root menu, and highlights no items.
   // If hideDelay equals zero the menus are never hidden.
   if (hideDelay)
   {
    var delay = ((mN == 'root') && (thisI.type != 'sm:')) ? 50 : hideDelay;
    hideTimer = setTimeout(myName + '.over("root", 0)', delay);
   }

   // Clear the 'over' variables.
   overM = 'root';
   overI = 0;
  }}


  function popClick(mN, iN) { with (this)
  {
   // Evaluate the onclick event, if any.
   if (this.onclick) onclick(mN, iN);

   var thisI = menu[mN][iN], hideM = true;

   with (thisI) switch (type)
   {
    // Targeting another popout? Either activate show-on-click or skip to the end.
    case 'sm:':
    {
     if (menu[overM][0].subsOnClick)
     {
      menu[href][0].visNow = true;
      position(href);
      showMenu(href);
      hideM = false;
     }
     break;
    }
    // A JavaScript function? Eval() it and break out of switch.
    case 'js:': { eval(href); break }
    // Otherwise, point to the window if nothing else and navigate.
    case '': type = 'window';
    default: if (href) eval(type + '.location.href = "' + href + '"');
   }

   // Hide all menus if we're supposed to.
   if (hideM) over('root', 0);
  }}


  function popChangeCol(mN, iN, isOver) { with (this.menu[mN][iN])
  {
   if (!lyr || !lyr.ref) return;

   // Pick a new background colour, and decide on whether it's an image (contains a period?).
   var col = isOver?overCol:outCol;
   var bgFn = (col.indexOf('.')==-1) ? 'bgColor' : 'bgImage';
   // Then we do it before or after the text/border change due to Netscape bugs.
   if (isNS4) lyr[bgFn](col);

   // Test for CSS text/border style changes, we can skip them if not needed.
   // In Netscape 4, rewrite layer contents if required (causes a little flickering)...
   // Otherwise manipulate the DOM tree for IE/NS6+ (faster than rewriting contents).
   if ((overClass != outClass) || (outBorder != overBorder)) with (lyr)
   {
    if (isNS4) write(this.getHTML(mN, iN, isOver));
    else
    {
     ref.className = (isOver ? overBorder : outBorder);
     var chl = (isDOM ? ref.childNodes : ref.children)
     if (chl) for (var i = 0; i < chl.length; i++) chl[i].className = isOver?overClass:outClass;
    }
   }

   if (!isNS4) lyr[bgFn](col);

   // Alpha filtering activated? Might as well set that then too...
   // Weirdly it has to be done after the border change, another random Mozilla bug...
   if (outAlpha != overAlpha) lyr.alpha(isOver ? overAlpha : outAlpha);
  }}


  function popPosition(posMN) { with (this)
  {
   // Pass a menu name to position, or nothing to position all menus.
   for (mN in menu)
   {
    if (posMN && (posMN != mN)) continue;
    with (menu[mN][0])
    {
     // If the menu hasn't been created or is not set to be visible, loop.
     if (!lyr || !lyr.ref || !visNow) continue;

     // Set up some variables and the initial calculated positions.
     var pM, pI, newX = eval(offX), newY = eval(offY);
     // Find its parent menu references, if it's not the topmost root menu.
     if (mN != 'root')
     {
      pM = menu[parentMenu];
      pI = pM[parentItem].lyr;
      // Having no parent item is a bad thing, especially in cross-frame code.
      if (!pI) continue;
     }

     // Find parent window for correct page object, or this window if not.
     var eP = eval(par);
     var pW = (eP && eP.navigator ? eP : window);

     // Find proper numerical values for the current window position + edges, so menus
     // don't make a beeline for the upper-left corner of the page.
     with (pW.page) var sX=scrollX(), wX=sX+winW(), sY=scrollY(), wY=winH()+sY;
     wX = isNaN(wX)||!wX ? 9999 : wX;
     wY = isNaN(wY)||!wY ? 9999 : wY;

     // Relatively positioned submenus? Add parent menu/item position & check screen edges.
     if (pM && typeof(offX)=='number') newX = Math.max(sX,
      Math.min(newX+pM[0].lyr.x()+pI.x(), wX-menuW-(isIE?5:20)));
     if (pM && typeof(offY)=='number') newY = Math.max(sY,
      Math.min(newY+pM[0].lyr.y()+pI.y(), wY-menuH-(isIE?5:20)));

     // Assign the final calculated positions.
     lyr.x(newX);
     lyr.y(newY);
    }
   }
  }}





  // *** MENU OBJECT CONSTRUCTION FUNCTIONS ***

  // This takes arrays of data and names and assigns the values to a specified object.
  function addProps(obj, data, names, addNull)
  {
   for (var i = 0; i < names.length; i++) if(i < data.length || addNull) obj[names[i]] = data[i];
  }

  function ItemStyle()
  {
   // Like the other constructors, this passes a list of property names that correspond to the list
   // of arguments.
   var names = ['len', 'spacing', 'popInd', 'popPos', 'pad', 'outCol', 'overCol', 'outClass',
    'overClass', 'outBorder', 'overBorder', 'outAlpha', 'overAlpha', 'normCursor', 'nullCursor'];
   addProps(this, arguments, names, true);
  }

  function popStartMenu(mName) { with (this)
  {
   // Create a new array within the menu object if none exists already, and a new menu object within.
   if (!menu[mName]) { menu[mName] = new Array(); menu[mName][0] = new Object(); }

   // Clean out existing items in this menu in case of a menu update.
   // actMenu is a reference to this menu for addItem() function later, while the local variable
   // aM is a quick reference to the current menu descriptor -- array index 0, 1+ are items.
   actMenu = menu[mName];
   aM = actMenu[0];
   actMenu.length = 1;

   // Not all of these are actually passed to the constructor -- the last few are null.
   // N.B: I pass 'isVert' twice so the first parameter (the menu name) is overwritten & ignored.
   var names = ['isVert', 'isVert', 'offX','offY', 'width', 'itemSty', 'par',
    'parentMenu', 'parentItem', 'visNow', 'oncreate', 'subsOnClick'];
   addProps(aM, arguments, names, true);

   // extraHTML is a string added to menu layers for things like dropshadows, backgrounds etc.
   aM.extraHTML = '';
   // Set the menu dimensions to zero initially. Also these are used to position items.
   aM.menuW = aM.menuH = 0;

   // Reuse old layers if we can, no use creating new ones every time the menus refresh.
   if (!aM.lyr) aM.lyr = null;
   
   // Assign a default oncreate event to the root menu to show it.
   if (mName == 'root') menu.root[0].oncreate = new Function('this.visNow=true; ' +
    myName + '.position("root"); this.lyr.vis("visible")');
  }}


  function popAddItem() { with (this) with (actMenu[0])
  {
   // 'with' the current menu object and active menu descriptor object from startMenu().

   // Add these properties onto a new 'active Item' at the end of the active menu.
   var aI = actMenu[actMenu.length] = new Object();

   // Add function parameters to object. Again, the last few are undefined, set later.
   var names = ['text', 'href', 'type', 'itemSty', 'len', 'spacing', 'popInd', 'popPos',
    'pad', 'outCol', 'overCol', 'outClass', 'overClass', 'outBorder', 'overBorder',
    'outAlpha', 'overAlpha', 'normCursor', 'nullCursor',
    'iX', 'iY', 'iW', 'iH', 'lyr'];
   addProps(aI, arguments, names, true);

   // Find an applicable itemSty -- either passed to this item or the menu[0] object.
   var iSty = (arguments[3] ? arguments[3] : actMenu[0].itemSty);
   // Loop through its properties, add them if they don't already exist (overridden e.g. length).
   for (prop in iSty) if (aI[prop]+'' == 'undefined') aI[prop] = iSty[prop];

   // In NS4, since borders are assigned to the contents rather than the layer, increase padding.
   if (aI.outBorder)
   {
    if (isNS4) aI.pad++;
   }

   // The actual dimensions of the items, store here as properties so they can be accessed later.
   aI.iW = (isVert ? width : aI.len);
   aI.iH = (isVert ? aI.len : width);

   // The spacing of the previous menu item in this menu, if relevant.
   var lastGap = (actMenu.length > 2) ? actMenu[actMenu.length - 2].spacing : 0;

   // 'spc' is the amount we subtract from this item's position so borders overlap a little.
   // Of course we don't do it to the first item.
   var spc = ((actMenu.length > 2) && aI.outBorder ? 1 : 0);

   // We position this item at the end of the current menu's dimensions,
   // and then increase the menu dimensions by the size of this item.
   if (isVert)
   {
    menuH += lastGap - spc;
    aI.iX = 0; aI.iY = menuH;
    menuW = width; menuH += aI.iH;
   }
   else
   {
    menuW += lastGap - spc;
    aI.iX = menuW; aI.iY = 0;
    menuW += aI.iW; menuH = width;
   }

   // When we are running in proper 'CSS1Compat' mode, borders affect widths differently, so we
   // subtract some pixels here to go with the old 'loose' specification. Swap this around if you
   // want your documents to conform with the new specs.
   if (aI.outBorder && CSSmode)
   {
    aI.iW -= 2;
    aI.iH -= 2;
   }
  }}



  // *** MAIN MENU CREATION/UPDATE FUNCTIONS ***


  // Returns the inner HTML of an item, used for menu generation, and highlights in NS4.
  function popGetHTML(mN, iN, isOver) { with (this)
  {
   var itemStr = '';
   with (menu[mN][iN])
   {
    var textClass = (isOver ? overClass : outClass);

    // If we're supposed to add a popout indicator, add it before text so it appears below in NS4.
    if ((type == 'sm:') && popInd)
    {
     if (isNS4) itemStr += '<layer class="' + textClass + '" left="'+ ((popPos+iW)%iW) +
      '" top="' + pad + '" height="' + (iH-2*pad) + '">' + popInd + '</layer>';
     else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' +
      ((popPos+iW)%iW) + 'px; top: ' + pad + 'px; height: ' + (iH-2*pad) + 'px">' + popInd + '</div>';
    }

    // For NS4, if a border is assigned, add a spacer to push border out to layer edges.
    // Add a link both to generate an onClick event and to stop the ugly I-beam text cursor appearing.
    if (isNS4) itemStr += (outBorder ? '<span class="' + (isOver?overBorder:outBorder) +
     '"><spacer type="block" width="' + (iW-8) + '" height="' + (iH-8) + '"></span>' : '') +
     '<layer left="' + pad + '" top="' + pad + '" width="' + (iW-2*pad) + '" height="' +
     (iH-2*pad) + '"><a class="' + textClass + '" href="#" ' +
     'onClick="return false" onMouseOver="status=\'\'; ' + myName + '.over(\'' + mN + '\',' +
     iN + '); return true">' + text + '</a></layer>';

    // IE4+/NS6 is an awful lot easier to work with sometimes.
    else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' + pad +
     'px; top: ' + pad + 'px; width: ' + (iW-2*pad) + 'px; height: ' + (iH-2*pad) + 'px">' +
     text + '</div>';
   }
   return itemStr;
  }}


  // The main menu creation/update routine. The first parameter is 'true' if you want the script
  // to use document.write() to create the menus. Second parameter is optionally the name of one
  // menu only to update rather then create all menus.
  function popUpdate(docWrite, upMN) { with (this)
  {
   // 'isDyn' (set at the very top of the script) signifies a DHTML-capable browser.
   if (!isDyn) return;

   // Loop through menus, using properties of menu description object (array index 0)...
   for (mN in menu) with (menu[mN][0])
   {
    // If we're updating one specific menu, only run the code for that.
    if (upMN && (upMN != mN)) continue;

    // Variable for holding HTML for items.
    var str = '';

    // Remember, items start from 1 in the array (0 is menu object itself, above).
    // Also use properties of each item nested in the other with() for construction.
    for (var iN = 1; iN < menu[mN].length; iN++) with (menu[mN][iN])
    {
     // An ID for divs/layers contained within the menu.
     var itemID = myName + '_' + mN + '_' + iN;

     // Now is a good time to assign another menu's parent to this if we've got a popout item.
     var targM = menu[href];
     if (targM && (type == 'sm:'))
     {
      targM[0].parentMenu = mN;
      targM[0].parentItem = iN;
     }

     // Have we been given a background image? It'll have a period in its name if so...
     var isImg = (outCol.indexOf('.') != -1) ? true : false;

     // NS6 uses a different cursor name for the 'hand' cursor than IE.
     if (!isIE && normCursor=='hand') normCursor = 'pointer';

     // Create a div or layer text string with appropriate styles/properties.
     // OK, OK, I know this is a little obtuse in syntax, but it's small...
     // At the end we set the alpha transparency (if specified) and the mouse cursor.
     if (isDOM || isIE4)
     {
      str += '<div id="' + itemID + '" ' + (outBorder ? 'class="'+outBorder+'" ' : '') +
       'style="position: absolute; left: ' + iX + 'px; top: ' + iY + 'px; width: ' + iW +
       'px; height: ' + iH + 'px; z-index: 1000; background: ' + (isImg?'url('+outCol+')':outCol) +
       ((typeof(outAlpha)=='number') ? '; filter: alpha(opacity='+ outAlpha + '); -moz-opacity: ' +
        (outAlpha/100) : '') +
       '; cursor: ' + ((type!='sm:' && href) ? normCursor : nullCursor) + '" ';
     }
     else if (isNS4)
     {
      // NS4's borders must be assigned within the layer so they stay when content is replaced.
      str += '<layer id="' + itemID + '" left="' + iX + '" top="' + iY + '" width="' +
       iW + '" height="' + iH + '" z-index="1000" ' +
       (outCol ? (isImg ? 'background="' : 'bgcolor="') + outCol + '" ' : '');
     }

     // Add mouseover and click handlers, contents, and finish div/layer.
     var evtMN = '(\'' + mN + '\',' + iN + ')"';
     str += 'onMouseOver="' + myName + '.over' + evtMN +
       ' onMouseOut="' + myName + '.out' + evtMN +
       ' onClick="' + myName + '.click' + evtMN + '>' +
       getHTML(mN, iN, false) + (isNS4 ? '</layer>' : '</div>');

    // End loop through items and with(menu[mN][iN]).
    }


    // The parent frame for this menu, if any.
    var eP = eval(par);


    // Do not ask me why Opera makes me set a timeout now rather than later, or in fact have
    // to set a timeout at all to get references to the divs we are about to create.
    // But, it makes the cross-frame version of the script actually work, so there's a benefit.
    setTimeout(myName + '.setupRef(' + docWrite + ', "' + mN + '")', 50);

    // Initial menu visibility, hidden unless tweaked otherwise.
    var mVis = visNow ? 'visible' : 'hidden';

    // For Fast creation mode (default for IE, NS6, Opera), write the menus to the document now.
    // I'm adding a bit to the widths for safety as borders are different across browsers.
    if (docWrite)
    {
     // Find the right target frame.
     var targFr = (eP && eP.navigator ? eP : window);
     targFr.document.write('<div id="' + myName + '_' + mN + '_Div" style="position: absolute; ' +
      'visibility: ' + mVis + '; left: 0px; top: 0px; width: ' + (menuW+2) + 'px; height: ' +
      (menuH+2) + 'px; z-index: 1000">' + str + extraHTML + '</div>');
    }
    else
    {
     // Create a new layer/div object dynamically using my setLyr() function above.
     // If we've got a layer created already, there's no use creating another!.
     // In IE4, we must shrink the menus to stop them sizing to the full body size -- thanks
     // to Jeff Blum and Paul Maden for debugging this for me :). If the layer has been created,
     // we've got to set a timeout to fix up IE4 again for some obscure reason.
     if (!lyr || !lyr.ref) lyr = setLyr(mVis, menuW, eP);
     else if (isIE4) setTimeout(myName + '.menu.' + mN + '[0].lyr.sty.width=' + (menuW+2), 50);

     // Give it a high Z-index, and write its content.
     with (lyr) { sty.zIndex = 1000; write(str + extraHTML) }
    }

   // End loop through menus and with (menu[mN][0]).
   }
  }}


  function popSetupRef(docWrite, mN) { with (this) with (menu[mN][0])
  {
   // Get a reference to a div, only needed for Fast creation mode.
   if (docWrite || !lyr || !lyr.ref) lyr = getLyr(myName + '_' + mN + '_Div', eval(par));

   // Loop through menu items again to set up individual references.
   for (var i = 1; i < menu[mN].length; i++)
    menu[mN][i].lyr = getLyr(myName + '_' + mN + '_' + i, (isNS4?lyr.ref:eval(par)));

   // Call the 'oncreate' method of this menu if it exists (e.g. to show root menu).
   if (menu[mN][0].oncreate) oncreate();
  }}



  // *** POPUP MENU MAIN OBJECT CONSTRUCTOR ***

  function PopupMenu(myName)
  {
   // These are the properties of any PopupMenu objects you create.
   this.myName = myName;

   // Manage what gets lit and shown when.
   this.showTimer = 0;
   this.hideTimer = 0;
   this.showDelay = 0;
   this.hideDelay = 500;
   this.showMenu = '';

   // 'menu': the main data store, contains subarrays for each menu e.g. pMenu.menu['root'][];
   this.menu =  new Array();
   // litNow and litOld arrays control what items get lit in the hierarchy.
   this.litNow = new Array();
   this.litOld = new Array();

   // The item the mouse is currently over. Used by click processor to help NS4.
   this.overM = 'root';
   this.overI = 0;

   // The active menu, to which addItem() will assign its results.
   this.actMenu = null;

   // Functions to create and manage the menu.
   this.over = popOver;
   this.out = popOut;
   this.changeCol = popChangeCol;
   this.position = popPosition;
   this.click = popClick;
   this.startMenu = popStartMenu;
   this.addItem = popAddItem;
   this.getHTML = popGetHTML;
   this.update = popUpdate;
   this.setupRef = popSetupRef;

   // Default show and hide functions, overridden in the example script by the clipping routine.
   this.showMenu = new Function('mName', 'this.menu[mName][0].lyr.vis("visible")');
   this.hideMenu = new Function('mName', 'this.menu[mName][0].lyr.vis("hidden")');
  }

  // *** START EDITING HERE, READ THIS SECTION CAREFULLY! ***
  //
  //
  // Before you start, make sure you've read the "Conditions Of Use" in this HTML document
  // or on my site. Anyway, this menu script is split up into several sections. They are:
  //
  // (1) ITEMSTYLES - These define the colour and size of menu items. Required to run.
  // (2) MENU DATA - These specify the text and links in the menu. Required to run.
  // (3) MENU EFFECTS - Want to remove, or change borders, shadows and animation? Edit them here,
  //     or you can delete this section entirely to remove extra effects.
  // (4) EVENTS - Activate the menu(s), and choose creation mode (Dynamic / Fast) etc. I recommend
  //     you read it, but you only really need to change it if you want multiple menus on one page,
  //     or are trying to combine this with other JavaScripts. Required to run.
  // (5) OPTIONAL CODE - Extra features like adding clicking to 'sm:' items or status messages on
  //     mouseover. Animation/effects functions are here too. You can skip or delete this entirely.
  // (6) FRAMESET README - If you're using a frameset, read this, it explains what you need to do.



  // *** (1) ITEMSTYLES ***
  //
  // First of all we must create ItemStyles to use in the menu. ItemStyles are a collection of
  // dimensions, colours, and font/border stylesheet class names that you can 'apply' to menus
  // and items later on for a consistent look. The (somewhat lengthy) syntax is:
  //
  // styleName = new ItemStyle(length of items, spacing after items, 'popout indicator HTML',
  //  popout indicator position, padding of text within item, 'out background colour or image
  //  filename', 'hover background colour or filename', 'out text stylesheet class', 'hover text class',
  //  'out border stylesheet class', 'hover border class', out opacity percentage or null to make
  //  it fully opaque, hover opacity percentage or null, 'CSS mouse cursor for normal items',
  //  'CSS cursor for sm: and blank items');
  //
  // One thing that needs explaining is the popout indicator position -- you pass a positive
  // integer to position it from the left of the item, and a negative integer to position it from
  // the right edge of the item -- see the example code below if that doesn't make much sense.
  // Pass an empty string '' as the over or out background for a transparent background.
  // If you pass 'hand' as a cursor, the script automatically translates it to 'pointer' for NS6.
  // All stylesheet text/border classes come from the <STYLE> tag in this document, you can change
  // the font and border colours and styles used there.
  //
  // Here are some examples used in this menu demo, read through and see how they're formatted,
  // then try tweaking some of the numbers and refreshing the page:


  // 'horizontal Bar' style: menu items that use this ItemStyle are 40px wide, have 10px gaps
  // between them, no popout indicator (the ">" in some menus) or popout indicator position,
  // 0px padding of the text within items, #336699 background colour, a hover colour of #6699CC,
  // 'highText' is the stylesheet class used for the menu text both normally and when highlighted,
  // no border styles, 'null' means fully opaque items (set them to numbers between 0 and 100 to
  // enable semitranslucency), and the 'hand'/'default' cursors are used for linked/submenu items.

  var hBar = new ItemStyle(22, 5, '&gt', -15, 3, '#99aabf', '#cce3ff', 'highText', 'highText', 
   'buttonText', 'buttonHover', null, null, 'hand', 'default');

  // The 'sub Menu' items: 22px long, 0px spacing, a 'greater than' sign for a popout indicator
  // (you may wish to use an image tag?), the popout indicator is positioned 15px from the right
  // edge of the item, items have 3px padding, some colours, it uses 'lowText' as the dimmed text
  // class but 'highText' when it is moused over, and 'itemBorder' as the border stylesheet class.
  // No opacity is used, and they have the same cursors as the above ItemStyle.

  var subM = new ItemStyle(22, 0, '&gt;', -15, 3, '#99aabf', '#cce3ff', 'highText', 'highText',
   'itemBorder', 'itemBorder', null, null, 'hand', 'default');

  // 'subBlank' is similar, but has an 'off' border the same colour as its background so it
  // appears borderless when dim, and 1px spacing between items to show the hover border.

  var subBlank = new ItemStyle(22, 1, '&gt;', -15, 3, '#CCCCDD', '#6699CC', 'lowText', 'highText',
   'itemBorderBlank', 'itemBorder', null, null, 'hand', 'default');

  // The purplish 'button' style also has 1px spacing to show up the fancy border, and it has
  // different colours/text and less padding. They also have translucency set -- these items
  // are 80% opaque when dim and 95% when highlighted. It uses the 'crosshair' cursor for items.

  var button = new ItemStyle(22, 1, '&gt;', -15, 2, '#006633', '#CC6600', 'buttonText', 'buttonHover',
   'buttonBorder', 'buttonBorderOver', 80, 95, 'crosshair', 'default');




  // *** (2) MENU DATA ***
  //
  // Read this section VERY CAREFULLY, it explains how to arrange and tweak the menus themselves.
  // To use this script you must create one or more PopupMenu() objects, that will contain all
  // the menu data and settings used. This demo contains one, named 'pMenu', although you can
  // have as many totally separate menus as you want on one page.
  //    Next we add menus and items to the object, using its startMenu() and addItem()
  // commands. Each menu object MUST contain one menu named 'root', which is the first, always
  // visible menu. The syntax of the startMenu() command is:
  //
  // startMenu('menu name', Vertical menu (true/false)?, left, top, width, default ItemStyle
  //  for items in this menu, optional parent frame/window or layer in which this menu resides);
  //
  // In order, the parameters are a name for the menu like 'root' or 'mFile', which you can use to
  // refer to this menu from other menus, to pop it out.
  //    Next, pass 'true' if you want this to be a vertical stacked menu or 'false' if you want this
  // to be a horizontal menu bar. You can orientate each menu differently this way.
  //   The Left and Top positions allow you to locate this menu either absolutely from the page or
  // relative to menu item that pops it out. If you want to offset this menu from the item that pops
  // it out, set the positions as NUMBERS, e.g. 130, 10 would put the upper-left corner of this menu
  // 130px across and 10px down from the upper-left corner of the item that popped it out.
  //   If you put '130', '10' as positions in QUOTES, you can position the menu from the upper-left
  // corner of the whole page. These strings can also include formulae to centre or scroll the menu,
  // examples are included later on. Note: the 'root' menu is always positioned from the page corner.
  //    The 'width' depends on the orientation of the menu -- for vertical menus it's the width,
  // for horizontal menus it is the height. Basically, it's the constant dimension for all the items.
  //    The parent window or layer parameter is optional, if not specified the current window is
  // used -- this example does not use frames. See the frameset example file if you're using them,
  // they are strings that when evaluated return a reference, like 'window.top'.
  //
  // Once you have created a menu, you add items to that menu using the addItem() command.
  // You must give it THREE compulsory parameters: 1) The HTML/text to display in the item. 2) The
  // menuname/filename/URL the item activates. 3) The action type or target frame of that item.
  // All other parameters are optional -- you can override the menu's default ItemStyle with the
  // item's own, and optionally override that was well by specifying a list of parameters in the
  // same order as an ItemStyle, to give each item its own dimensions / colours etc.
  // See the example menu below for an example of these extras...
  //
  // addItem('Text', 'URL or menuname', 'action type', optional ItemStyle, length, spacing,
  //  'popout indicator', popout indicator position, etc... in the same order as ItemStyles);
  //
  // The third parameter, 'action type', tells the script what to do with the second parameter.
  // You can tell the script to load a file in the current window or a particular frame, tell it
  // to pop out a menu, or tell it to run a JavaScript command. You do these like this:
  //
  // addItem('Text', 'file.html', ''); //blank means opens up 'file.html' in the current window.
  // addItem('Text', 'file.html', 'parent.content');  //opens 'file.html' in a frame named 'content'.
  // addItem('Text', 'menuName', 'sm:');  //pops out another submenu called 'menuName'.
  // addItem('Text', 'alert("Hello")', 'js:');  //runs a JavaScript command when clicked.
  //
  // Frame names should be valid JavaScript syntax, e.g. 'top.frameName' or 'parent.popupWin',
  // evaluated from the the window containing the main script (this one). Also, this system means
  // 'sm:' items aren't normally clickable. If you do want to add click or mouseover actions to
  // items, see the "Optional Code" section of the script below.
  //
  // See the example below if this seems complicated, it's quite easy once you get the hang of it.
  // Thanks to Martin J. Cole for originally suggesting the syntax!
  // If you want more information, there's a FAQ (Frequently Asked Questions) section on my
  // site: http://www.twinhelix.com, on the 'Popup Menus' page, or try the 'Site Forums" perhaps.



  // A PopupMenu() object must be passed its own name so it can reference itself when the menu
  // is active. We also use a 'with' block to work with its properties and functions below.
  var pMenu = new PopupMenu('pMenu');
  with (pMenu)
  {

  // *** MOVE OR CENTRE THE MENU HERE ***

  // To centre it, or scroll with the window etc, just include a global variable or formula as one
  // of the positions. This script includes my page object, which has several useful methods, namely
  // 'page.winW()', 'page.winH()', 'page.scrollY()' and 'page.scrollX()'. These return the current
  // dimensions of the visible window area and the scroll position of the window, which can be
  // used to position menus however you want. Try replacing the first startMenu() below with one of
  // these commented lines, and scroll/resize the window to see how they work.

  //startMenu('root', false, 'page.winW()/2 - pMenu.menu.root[0].menuW/2', 0, 17, hBar); // Centres.
  //startMenu('root', false, 10, 'page.scrollY()', 17, hBar); // Floats with window as you scroll.
  //startMenu('root', false, 10, 0, 17, hBar, 'frameName'); // To create in subframe.

  // The 'root' menu is horizontal, positioned at (x = 10, y = 0) and is 17px high, and items
  // by default use the colours and dimensions in the 'hBar' ItemStyle defined above.
  // This menu is also positioned over a similarly-coloured table in the HTML document above.
  startMenu('root', true, 34, 130, 159, hBar);

  // The text is a space then 'File', and this item pops out the 'mFile' submenu when moused over
  // as we've set 'sm:' as the action type. If you want to assign a click action (e.g. navigating to
  // a file) to one of these 'sm:' items, see the 'Optional Code' section below.
  addItem('Spectrum Study', 'http://www.uphs.upenn.edu/spectrum', '');
  addItem('Faculty', 'extras.html#faculty', '');
  addItem('Research Mission', 'extras.html#mission', '');
  addItem('Areas of Research', 'extras.html#areas', '');
  addItem('Fellow Research', '../fellowship/brochure.html#fellowsAccomp', '');
  addItem('Resident Research', 'extras.html#resident', '');
  //addItem('Student Research', 'extras.html#student', '');
  addItem('Links', 'mLinks', 'sm:');
  addItem('Open Faculty Positions', 'http://www.med.upenn.edu/apps/faculty/index.php/g322', '');

  // Next is an example of a Javascript function embedded in the menu, to open a new window...
  // Also, note the extra optional 4th and 5th parameters -- this menu item is 80px long,
  // rather than the default length from the ItemStyle.

  // This is a vertical menu positioned 0px across and 22px down from its trigger, and is 80px wide.
  //startMenu('mStudent', true, 160, 0, 240, subM);
  // The URLs are set to # here, be sure to replace them with your path/file names or JS functions!
  // Also note how all the types are '', indicating these links open in the current frame.

  // Popout slightly left of its trigger, for fun...
  startMenu('mLinks', true, 160, 0, 100, subM);
  // Instead of using spaces to indent, consider 'text-indent' in the stylesheet class perhaps?
  addItem('Web Links', 'extras.html#web', '');
  addItem('Penn Links', 'extras.html#penn', '');
  // Here's an example of adding extra optional parameters to the addItem() command.
  // This item uses the subM ItemSyle (regardless of what the rest of this menu uses), is 22px long,
  // has 0px spacing after it, and a lesser-than-sign popout indicator positioned 3px from the left
  // edge of this item. Note that the parameters after the ItemStyle name are in the same order as
  // the ItemStyle command itself, and you can have as many as you want (e.g. background colours).
  //addItem('&nbsp; &nbsp; About', 'mAbout', 'sm:', subM, 22, 0, '&lt;', 3);

  // This is across but not down... a horizontal popout.
  startMenu('mReopen', true, 85, 0, 120, button);
  // Again these items have their own ItemStyles, and unique lengths / spacings specified.
  addItem('Recent Doc 1:<br />Schedule', '#', '', button, 35);
  addItem('Recent Doc 2:<br />Cunning Plan', '#', '', button, 35, 5);
  // Back to the normal submenu ItemStyle for this next item.
  addItem('Etc. etc...', '#', '', subM);

  // This uses the subBlank ItemStyle which gives the items no borders when dim. The border around
  // the whole menu comes from a JavaScript function in the "Menu Effects" section.
  startMenu('mConvert', true, 85, 0, 80, subBlank);
  addItem('Windows', '#', '');
  addItem('Unix', '#', '');
  addItem('Macintosh', '#', '');

  // Leftwards popout with a negative x and y relative to its trigger. Custom height too.
  startMenu('mAbout', true, -85, -18, 80, subM);
  addItem('Leftwards!<br>And up!', '#', '', subM, 40);


  // You can assign 'oncreate' events to specific menus. By default, the script has only one for
  // the root menu that shows it when it is created. You may wish to change it to something like the
  // following, which uses the animation function to show the menu, or delay its show altogether.
  //menu.root[0].oncreate = function()
  // { this.visNow=true; pMenu.position('root'); pMenu.showMenu('root') }

  // Uncomment these lines to make specific menus show popouts on click rather than on mouseover.
  //menu.root[0].subsOnClick = true;
  //menu.mFile[0].subsOnClick = true;

  // You can also customise hide or show delays (in milliseconds) to the menus. Defaults are:
  //showDelay = 0;
  //hideDelay = 500;
  // Specify hideDelay as zero if you want to disable autohiding, and showDelay as a couple of
  // hundred if you don't want the menus showing instantaneously when moused over.

  // End of 'with (pMenu)' block. That's one menu object created, now we have to activate it...

  }


  // You can create another menu object here if you want multiple menus on a page.
  // Every menu object MUST have a menu named 'root' in it, as that's always visible.
  // You can name the other menus in it anything you want.

  //var anotherMenu = new PopupMenu('anotherMenu');
  //with (anotherMenu)
  //{
  // startMenu('root', .....);
  // ... make menus here ...
  //}

  // Then remember to add it to the event section below...

  // *** (3) MENU EFFECTS AND ANIMATION ***


  // Now you've created a basic menu object, you can add optional effects like borders and
  // shadows to specific menus. These functions are found in the "Optional Code" section
  // below, you can edit them or delete them entirely if you don't want to use them, with
  // no harm to the rest of the script itself.


  // Add a border to an all menus using a specified ItemStyle. The syntax is:
  // addMenuBorder(menuObject, ItemStyle,
  //  opacity of border, 'border colour', border width, 'padding colour', padding width);
  // Opacity is a number from 0 to 100, or null for no filter, like the ItemStyles.

  addMenuBorder(pMenu, window.subBlank,
   null, '#666666', 1, '#CCCCDD', 2);


  // Apply a dropshadow to specific menus again. The syntax is similar, but later on you
  // pass arrays [...] for each layer of the shadow you want. I've used two grey layers
  // here, but you can use as many or as few as you want. The syntax for the layers is:

  // [opacity, 'layer colour', X offset, Y offset, Width Difference, Height difference]

  // Opacity is from 0 to 100 (or null for no filter), and the X/Y offsets are the
  // distance in pixels from the menu's top left corner to that shadow layer's corner.
  // The width/height differences are added or subtracted to the current menu size, for
  // instance the first layer of this shadow is 4px narrower and shorter than the menu
  // it is shadowing.

  addDropShadow(pMenu, window.subM,
   [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);
  addDropShadow(pMenu, window.subBlank,
   [40,"#333333",6,6,-4,-4], [40,"#666666",4,4,0,0]);


  // Add animation to the 'pMenu' menu object for supported browsers.
  // Opera doesn't support clipping so we turn it off, and Mozilla versions prior to
  // 1.x (such as Netscape 6) are too slow to support it, so disable there too.
  // If you don't want animation, delete this entirely, and the menus will act normally.
  // Change the speed if you want... it's the last number, between -100 and 100, and is
  // defined as the percentage the animation moves each frame.
  // The 'menuAnim' function is in the "Optional Code" section below, edit if you want to,
  // I've put in a few extra tweaks in there like fading transitions if you're interested.

  if (!isOp && navigator.userAgent.indexOf('rv:0.')==-1)
  {
   pMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)');
   pMenu.hideMenu = new Function('mN','menuAnim(this, mN, -10)');

   // Alternatively: try the IE5.5+/Windows filters. Comment above two lines out and uncomment:
   //pMenu.showMenu = function(mN)
   // { menuFilterShow(this, mN, 'progid:DXImageTransform.Microsoft.fade(duration=1)') }
   // There's a good list of transitions available from http://msdn.microsoft.com

   // Add animation to other menu objects like this...
   //anotherMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)');
   //anotherMenu.hideMenu = new Function('mN','menuAnim(this, mN, -10)');
  }


  // Advanced (or just plain determined to tweak everything) users: Custom item arrangement!
  // Here you can extend a menu's overall dimensions, and then reposition or resize its items.
  // You can arrange the items however you want within a menu, in a curve or similar,
  // or even change the overall arrangement of the menu (put items in rows etc).
  // Individual items have .iX and .iY which are positions and .iW and .iH which are dimensions.
  // I recommend doing this *before* calling the border or shadow commands too :).

  //with (pMenu.menu)
  //{
  // mFile[0].menuW += 20;
  // mFile[0].menuH += 20;
  // mFile[1].iX += 5;
  // mFile[2].iX += 2;
  // mFile[2].iW -= 2;
  // mFile[3].iX += 5;
  // mFile[4].iX += 10;
  // mFile[4].iW += 10;
  // mFile[4].iY += 3;
  //}







  // *** (4) EVENTS ***
  //
  // In JavaScript, there are document 'events' you need to set so any scripts you are using
  // are notified of things like page loading/clicking/scrolling. If you've got several menus
  // or another JavaScript entirely in your page, you'll need to add all their functions in here.
  // For another menu object, call its functions like update() and position() next to pMenu's,
  // I've put examples in to show where these need to go.
  //    The reason for these is that every time you set them, they override a previous setting.
  // So make sure you collate all the functions that need to be called in here! Syntax:

  //object.onevent = function()
  //{
  // function1();
  // function2();
  // ...
  //}

  // That's similar to: <BODY ONEVENT="function1(); function2(); ...">


  // The most important event is one used to display the menu by calling one of several methods of
  // any menu object(s) you have created. This is where you select the menu creation mode. 'Dynamic'
  // mode inserts the menus into the document once it has finished loading and supports features
  // like modifying the menu after creation. You update a menu in 'Dynamic' mode by just calling the
  // .update() method of a menu object like 'pMenu'.
  //    'Fast' creation mode writes the menus to the document here and now, which is faster and
  // more reliable in many browsers but only when the document's loading -- you do this by passing
  // 'true' without quotes to the update function to signal that we're inline.
  //    Opera only supports Fast mode and Netscape 4 only supports in Dynamic mode, so we use
  // browser-detect code here. If you find some browser has troubles with one mode or another, try
  // the other menu creation method -- see the "Cross-Browser" code at the very top of the SCRIPT
  // tag for the variables used.
  //    Hardcore tweakers -- there's some extra code commented in the popOver() function at the top
  // which lets you create the root menu on page load and other menus only as needed, which might
  // be useful for very very large menus in a single frame. Look it up if you want.

  if (!isNS4)
  {
   // Write menus now in non-NS4 browsers, by calling the "Fast" mode .update(true) method.
   pMenu.update(true);
   //anotherMenu.update(true);
  }
  else
  {
   // For Netscape 4, back up the old onload function and make a new one to update our menus.
   // This is the regular "Dynamic" mode menu update, it works in IE and NS6 too if required.
   var popOldOL = window.onload;
   window.onload = function()
   {
    if (popOldOL) popOldOL();
    pMenu.update();
    //anotherMenu.update();
   }
  }


  // Other events must be assigned, these are less complicated, just add or remove menu objects.

  var nsWinW = window.innerWidth, nsWinH = window.innerHeight, popOldOR = window.onresize;
  window.onresize = function()
  {
   if (popOldOR) popOldOR();
   if (isNS4 && (nsWinW!=innerWidth || nsWinH!=innerHeight)) history.go(0);
   pMenu.position();
   //anotherMenu.position();
  }

  window.onscroll = function()
  {
   pMenu.position();
   //anotherMenu.position();
  }


  // NS4 can't reliably capture clicks on layers, so here's a workaround.
  if (isNS4)
  {
   document.captureEvents(Event.CLICK);
   document.onclick = function(evt)
   {
    with (pMenu) if (overI) click(overM, overI);
    //with (anotherMenu) if (overI) click(overM, overI);
    return document.routeEvent(evt);
   }
  }

  // Activate the window.onscroll() event in non-Microsoft browsers.
  if (!isIE || isOp)
  {
   var nsPX=pageXOffset, nsPY=pageYOffset;
   setInterval('if (nsPX!=pageXOffset || nsPY!=pageYOffset) ' +
   '{ nsPX=pageXOffset; nsPY=pageYOffset; window.onscroll() }', 50);
  }






  // *** (5) OPTIONAL CODE ***   DELETE IF YOU'RE NOT USING THESE!


  // MOUSE EVENTS:
  //
  // If you want, you can assign functions to handle mouse events like mouse over/out/click.
  // You'll want to use these for assigning click actions to 'sm:' items or status messages etc.
  // 'with (this)' means use the properties of the menu object, and it's passed the current
  // menu name (mN) and item number (iN) you can use to calculate the active item.
  // To uncomment and activate, delete the /* and */ at the start and end.

  /*
  pMenu.onclick = function(mN, iN) { with (this)
  {
   // Do actions depending on the item that the mouse was over at the time of the click.
   // You may with to use nested IFs or 'switch' statements etc. if you're familiar with JS.

   if (mN == 'root')
   {
    if (iN == 1) status = 'Congratulations, you\'ve mastered clicking!';
    // Click on second item in root menu will navigate to 'edit.html'. Copy and paste this for
    // each menu item to add click actions to 'sm:' items...
    if (iN == 2) location.href = 'edit.html';
    if (iN == 3) location.href = 'help.html';
   }
  }}

  // Set the status message to the URL if the 'action type' is nothing, and clear on mouseout.
  pMenu.onmouseover = function(mN, iN) { with (this)
  {
   // By now, you either have my JS Object Browser script from my site or you need it... try
   // embedding in an IFrame and typing 'pMenu' into its Go To field to see the menu internals.
   with (menu[mN][iN]) if (!type) status = href;
  }}
  pMenu.onmouseout = function() { status = '' }
  */




  // ANIMATION:
  //
  // Each menu object you create by default shows and hides its menus instantaneously.
  // However you can override this behaviour with custom show/hide animation routines,
  // as we have done in the "Menu Effects" section. Feel free to edit this, or delete
  // this entire function if you're not using it. Basically, make functions to handle
  // menuObj.showMenu() and .hideMenu(), both of which are passed menu names.
  //
  // Customisers: My lyr.clip() command gets passed the parameters (x1, y1, x2, y2)
  // so you might want to adjust the direction etc. Oh, and I'm adding 2 to the dimensions
  // to be safe due to different box models in some browsers.
  // Another idea: add some if/thens to test for specific menu names...?


  function menuAnim(menuObj, menuName, dir)
  {
   // The array index of the named menu (e.g. 'mFile') in the menu object (e.g. 'pMenu').
   var mD = menuObj.menu[menuName][0];
   // Add timer and counter variables to the menu data structure, we'll need them.
   if (!mD.timer) mD.timer = 0;
   if (!mD.counter) mD.counter = 0;

   with (mD)
   {
    // Stop any existing animation.
    clearTimeout(timer);

    // If the layer doesn't exist (cross-frame navigation) quit.
    if (!lyr || !lyr.ref) return;
    // Show the menu if that's what we're doing.
    if (dir>0) lyr.vis('visible');
    // Also raise showing layers above hiding ones.
    lyr.sty.zIndex = 1001 + dir;

    // Alpha fade in IE5.5+. Mozilla's opacity isn't well suited to this as it's an inheritable
    // property rather than a block-level filter, and it's slow, but uncomment and try it perhaps.
    // WARNING: This looks funny if you're mixing opaque and translucent items e.g. solid menus
    // with dropshadows. If you're going to use it, make sure all your alpha values for a given
    // menus are numbers, or they're all null (solid).
    //if (isIE && window.createPopup) lyr.alpha(counter&&(counter<100) ? counter : null);

    // Clip the visible area. Tweak this if you want to change direction/acceleration etc.
    lyr.clip(0, 0, menuW+2, (menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75) );
    // Remove clipping in NS6 on completion, seems to help old versions.
    if ((isDOM&&!isIE) && (counter>=100)) lyr.sty.clip='';

    // Increment the counter and if it hasn't reached the end (10 steps either way),
    // set the timer to call the show/hide function again in 40ms.
    counter += dir;
    if (counter>100) counter = 100;
    else if (counter<0) { counter = 0; lyr.vis('hidden') }
    else timer = setTimeout(menuObj.myName+'.'+(dir>0?'show':'hide')+'Menu("'+menuName+'")', 40);
   }
  }

  // Here's the alternative IE5.5+ filter animation function.
  function menuFilterShow(menuObj, menuName, filterName)
  {
   var mD = menuObj.menu[menuName][0];
   with (mD.lyr)
   {
    sty.filter = filterName;
    var f = ref.filters;
    if (f&&f.length&&f[0]) f[0].Apply();
    vis('visible');
    if (f&&f.length&&f[0]) f[0].Play();
   }
  }



  // BORDERS AND DROPSHADOWS:
  //
  // Here's the menu border and dropshadow functions we call above. Edit ot delete if you're
  // not using them. Basically, they assign a string to pMenu.menu.menuName[0].extraHTML, which
  // is written to the document with the menus as they are created -- the string can contain
  // anything you want, really. They also adjust the menu dimensions and item positions
  // to suit. Dig out the Object Browser script and open up "pMenu" for more info.

  function addMenuBorder(mObj, iS, alpha, bordCol, bordW, backCol, backW)
  {
   // Loop through the menu array of that object, finding matching ItemStyles.
   for (var mN in mObj.menu)
   {
    var mR=mObj.menu[mN], dS='<div style="position:absolute; background:';
    if (mR[0].itemSty != iS) continue;
    // Loop through the items in that menu, move them down and to the right a bit.
    for (var mI=1; mI<mR.length; mI++)
    {
     mR[mI].iX += bordW+backW;
     mR[mI].iY += bordW+backW;
    }
    // Extend the total dimensions of menu accordingly.
    mW = mR[0].menuW += 2*(bordW+backW);
    mH = mR[0].menuH += 2*(bordW+backW);

    // Set the menu's extra content string with divs/layers underneath the items.
    if (isNS4) mR[0].extraHTML += '<layer bgcolor="'+bordCol+'" left="0" top="0" width="'+mW+
     '" height="'+mH+'" z-index="980"><layer bgcolor="'+backCol+'" left="'+bordW+'" top="'+
     bordW+'" width="'+(mW-2*bordW)+'" height="'+(mH-2*bordW)+'" z-index="990"></layer></layer>';
    else mR[0].extraHTML += dS+bordCol+'; left:0px; top:0px; width:'+mW+'px; height:'+mH+
     'px; z-index:980; '+(alpha!=null?'filter:alpha(opacity='+alpha+'); -moz-opacity:'+(alpha/100):'')+
     '">'+dS+backCol+'; left:'+bordW+'px; top:'+bordW+'px; width:'+(mW-2*bordW)+'px; height:'+
     (mH-2*bordW)+'px; z-index:990"></div></div>';
   }
  }


  function addDropShadow(mObj, iS)
  {
   // Pretty similar to the one above, just loops through list of extra parameters making
   // dropshadow layers (from arrays) and extending the menu dimensions to suit.
   for (var mN in mObj.menu)
   {
    var a=arguments, mD=mObj.menu[mN][0], addW=addH=0;
    if (mD.itemSty != iS) continue;
    for (var shad=2; shad<a.length; shad++)
    {
     var s = a[shad];
     if (isNS4) mD.extraHTML += '<layer bgcolor="'+s[1]+'" left="'+s[2]+'" top="'+s[3]+'" width="'+
      (mD.menuW+s[4])+'" height="'+(mD.menuH+s[5])+'" z-index="'+(arguments.length-shad)+'"></layer>';
     else mD.extraHTML += '<div style="position:absolute; background:'+s[1]+'; left:'+s[2]+
      'px; top:'+s[3]+'px; width:'+(mD.menuW+s[4])+'px; height:'+(mD.menuH+s[5])+'px; z-index:'+
      (a.length-shad)+'; '+(s[0]!=null?'filter:alpha(opacity='+s[0]+'); -moz-opacity:'+(s[0]/100):'')+
      '"></div>';
     addW=Math.max(addW, s[2]+s[4]);
     addH=Math.max(addH, s[3]+s[5]);
    }
    mD.menuW+=addW; mD.menuH+=addH;
   }
  }


  // Extra code for updating and moving the menus is embedded in the feature list in the HTML document
  // below, have a look at that if you're interested in tweaking the menu more.









  // *** (6) FRAMESET README ***

  // You're looking at the single-frame version of this script right now. This menu does support
  // frames with a few extensions -- the core script is the same, but you need to remove the "Events"
  // section and include a modified version of it in each loaded file. Get the frameset example from
  // my site first, I've put the modified section in a file named "SUBFR.JS".
  //
  // This script should reside in the topmost frameset. Files loaded in this frameset must satisfy
  // two conditions to work:
  //
  // 1) They must have all the needed CSS info from the <STYLE> tag included in them, and a small
  // JavaScript file (SUBFR.JS) to activate and manage the menus in that frame.
  //
  // 2) They must be from the same domain as this frameset -- you can't load in search results or
  // similar from another server and pop menus out over it, due to browser JS security rules.
  //
  // With the SUBFR.JS file, all you have to do is make sure that in the first line pMenu points to
  // the correct pMenu -- that is, located within that frame's parent (this script). If you're using
  // multiple menu objects across frames or loading framesets within framesets, you will have to edit
  // it, otherwise just leave it as is. To use multiple menus, you need to create them both here and
  // then edit SUBFR.JS in the same fashion as the Events section here, calling your second menu
  // object whenever pMenu itself is called.
  //
  // The example setup allows the menus in sub-frames scroll with their windows. All you have to do is
  // use the 'page' object in that frame in a formula to get the current scrolling position of that
  // frame, and then add or subtract pixels to position the menus from the scroll position, e.g. for a
  // menu in a frame named 'xyz', we would set it to appear in that frame and appear near the top and
  // 100px from the left:
  //
  // startMenu('menuName', false, 'xyz.page.scrollX()+100', 'xyz.page.scrollY()+10', 17, hBar, 'xyz');
  //
  // Of course, third-level menus in other frames can be positioned relative to their parents
  // normally. (Remember: strings as positions mean 'absolute' and are calculated as formulae,
  // numbers as positions mean 'relative', offset from its parent).
  //
  // JS window syntax is OK, so parents can be 'xyz.subFrame.something' if you want, and the SUBFR
  // file in that frame/window points back to this one (try scrWin=top rather than scrWin=parent).
  // You'll probably want to specify target frames for each menu item, in the same fashion as
  // you specified them for the menus themselves -- by default URLs will open in the window in
  // which the script is located, the topmost frameset. Try addItem('Text', 'file.html', 'botFr');


  //-->

